100 REM* BOUNCING BALL SIMULATION * 110 : 120 YMAX=237: XMAX=327 130 FV=1.4 :REM FORWARD VELOCITY 140 UV=100 :REM INITIAL UPWARD VELOCITY 150 Y1=0 :REM Y START POSITION 160 X=10 :REM X START POSITION 170 G=-32.2:REM GRAVITY IN FEET/S/S 180 DC=.9 :REM ELASTICITY OF "BALL" 190 T=0 :REM TIME STARTS AT 0 200 : 210 GOSUB 410 'CREATE SPRITE SHAPE 220 : 230 VIC=53248 :REM VIC VIDEO CHIP 240 POKE VIC+21,1 :REM ENABLE SPRITE 0 250 POKE 2040,14 :REM SPRITE SHAPE 260 SX=VIC: SY=VIC+1: XHI=VIC+16 270 : 280 : 290 REM-- MAIN LOOP -- 300 X=X+FV 310 Y=Y1 + UV*T +.5*G*(T*T) 320 IF Y256) 340 POKE SY,YMAX-Y 350 T=T+.2 360 IF X<=XMAX THEN 300 370 END 380 : 390 : 400 REM** CREATE SPRITE SHAPE AT 896 ** 410 FORI=896TO959:POKEI,0:NEXT 420 FORI=925TO935STEP3:READA:POKEI,A:NEXT 430 DATA 24,126,126,24 440 RETURN